![]() ![]() ![]() ![]() Victory can be accomplished by sending a spaceship back to Earth, by building a quantum gate back to Earth, or by conquering the star system. The two species simultaneously learn to talk with each other and expand to the three other maps, which include the orbital platforms around Funestis left there by the ancient Lalandians, a rocky world called Naumachia, and the center of ancient Lalandian culture, the gas giant Nona (the entire planetary system is fictional). The set-up is that the humans along with another species identified only as the "non-humans" both crash land on earth-like Funestis, the second planet. The science-fiction campaign focuses around a mostly fictional planetary system in orbit around the real, nearby star of Lalande 21185. However, on all versions, the "red" slot for a civilization is always occupied by the barbarians (religious fanatics, barbarians, and guerillas) When one built the Alpha Centauri spaceship, instead of ending the game, it unlocked a secondary tech tree and allowed the player to battle the Centaurians. Test of Time also offered the option to undertake the Extended Original campaign, which was identical to the Original except that the "pink" slot for a civilization was occupied by aliens on Alpha Centauri. Cosmetically, however, it looked quite different, with all-new art and animated units. The original and extended original campaignĬivilization II: Test of Time included an exact replica of the old Sid Meier's Civilization II campaign, with only a few minor changes. 1 The original and extended original campaign. ![]()
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