![]() ![]() This issue is also compounded by the fact that for some reason ammo pickups aren't always equal. Tormented Souls does have a supporting character, so lack of any assistance from him beyond giving the protagonist a nailgun and a flashlight is strange. Again, we can compare it to RE, where players get help a few times throughout the game from their supporting characters (Wesker for Chris, Barry for Jill), who leave ammo and healing items around 1 or 2 times. While this won't be a big issue to experienced players who have played many Survival Horror titles in the past, for new players this can be a massive difficulty spike or even end up completely breaking their playthrough. What this means is that after collecting everything on your first run around the mansion, on your second run areas will be repopulated with new enemies, including one that can't be killed, so if you run out of resources you won't find any for a very long time. During middle part of the game many areas are repopulated with new enemies, however, game doesn't seem to spawn new resources. As such darkness feels less like an actual threat, and more like a roadblock for the player until they obtain aforementioned flashlight, at which point they can explore the rest of the hospital and clear out enemies blocking the hallways in the dark.įinally, another issue I'm torn about is the lack of resources in mid and late game. By the mid-game you even obtain a flashlight that is always on and completely removes darkness as a threat. However, enemies rarely appear in total darkness, and when they do there's usually some candles you can light to create a safe space from where to assault the enemy. You find one very early on and can't use your weapons with it, which creates tension for the player. For reasons that are never explained beyond vague stories about the dark, darkness can lead to the player character's death if they stay there for too long without a light source. Compare it to Resident Evil where you had fast dogs performing hit and run attacks, crows that could fly around and disrupt the player, slow zombies, hunters with their OHK attack, spiders that could hide on the walls, etc.Īnother issue I'm torn about is the darkness. Some are using wheelchairs, some have no legs and are using a breathing apparatus, some look like they've had metal pieces grafted onto them, but ultimately they have very similar visuals and functionality. ![]() All but two enemy types look like hospital patients that have been experimented on. Another issue is that while enemies are certainly well designed, they're also all very similar. While some enemies have alternate attacks, such as blood / corrosive spit that damages the player or spikes that deal AOE damage, overall that isn't enough to differentiate them. After they spot you they simply run at you and try to bash or slice you to death. While enemies are well designed overall, they all function more or less the same. The game even utilizes a save system similar to classic Resident Evil titles, requiring the player to find a special item to save their game.Īs for the things I'm somewhat torn about, first of all I want to bring up the enemy design. The title also replicates the fixed camera, something that has been exceedingly rare in survival horror titles. The music is also good at creating the necessary mood and immersing the player. While main protagonist and other human NPCs don't look very good, all the enemies and environments are well made and fit the style and tone of the game. However, in my opinion, the game ultimately fails to live up to the expectations. Gameplay, music, design of enemy encounters, all of it is reminiscent of classic titles fans know and love. Developers of "Tormented Souls" clearly enjoy old Survival Horror titles. ![]()
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